Spell Name: Acid Rain
School: elemental:water
Level: 4
Range: 2 (A line of sight is needed)
Gp Cost: 15
Damage Type: acid
Saving Throw: 1/2
Description:
This spell summons a storm of acid rain that covers
the immediate area. The damage is 1-4 points per level of the caster up to 20th
level.
Spell Name: Arctic Blast
Level: 7
Range: 0
Gp Cost: 14
Description:
This spell envelopes a group of enemies in Elemental
cold. The damage caused is a random amount of the level of the caster *6, with
a maximum at level 18.
Spell Name: Globe of Water
School: elemental:water
Level: 5
Range: 0
Gp Cost: 8
Description:
Using the Element of Water, this spell summons
a globe of shimmering water that surrounds the target, making it more difficult
for the target to be hit, and causing fire-based spells to do much less damage.
The spell will not be effective if the target is under a Globe of Fire spell.
Spell Name: Purify
School: elemental:water
Level: 5
Range: 1 (A line of sight is needed)
Gp Cost: 10
Description:
This spell will summon the waters of healing
and wipe out most diseases, infections, and poisons that ails the person cast
upon.
Spell Name: Replenish
School: elemental:water
Level: 5
Range: 0
Gp Cost: 10
Description:
This spell allows a Runeseeker to summon the healing
powers of water and heal even the most gravest wounds.
Spell Name: Summon Water Elemental
School: elemental:water
Level: 6
Range: 0
Gp Cost: 12
Description:
This spell will summon a water elemental from
the elemental plane. The summoned being will follow and protect you until it
is either slain or it simply leaves.
Spell Name: Tsunami
School: elemental:water
Level: 7
Range: 4
Gp Cost: 18
Damage Type: cold
Saving Throw: 1/2
Description:
This spell summons a leviathan made of water that floods the immediate
area with violent motions. The resulting wave will engulf all targets
inflicting 1-8 hps of damage per level + level of the caster. The tsunami's
power continues to grow as the caster matures.