Spell Name: Moonblade
School: Elemental: Spirit
Level: 4
Range: 0
Gp Cost: 12
Description:
By means of this spell, the Runeseeker can summon the
legendary Moonblade, a sword with incredible powers. The casting of this spell requires
a long sword as a material component.
Spell Name: Soul Blast
School: Elemental: Spirit
Level: 1
Range: 10
Gp Cost: 2
Damage Type: Magical
Saving Throw: None
Description:
This spell blasts the target with the energies of Spirit.
The spell creates several small missiles that assault the target's soul.
Spell Name: Soul Shield
School: Elemental: Spirit
Level: 3
Range: 0
Gp Cost: 8
Description:
This spell will surround the one person with a shield created from the forces
exerted from the caster's soul. This solid force will protect against physical attacks and some magical attacks.
Spell Name: Spirit Dim
School: Elemental: Spirit
Level: 1
Range: 0
Gp Cost: 2
Description:
This spell creates a well of darkness, swallowing the light
around the target, letting them see in too-bright rooms.
Spell Name: Spirit Glow
School: Elemental: Spirit
Level: 1
Range: 0
Gp Cost: 2
Description:
This spell creates light allowing you
or your target to see in dark rooms.
Spell Name: Spirit Sense
School: Elemental: Spirit
Level: 1
Range: 0
Gp Cost: 1
Description:
This spell uses the Element of Spirit to discover
if an item or creature is surrounded by magical energies, or contain such
energies. The brightness of a magical item also gives the caster an idea of its
power. This spell must be cast upon an item or an npc (in which case it will
give some idea of its magical auras) to work properly.
Spell Name: Star Blade
School: Elemental: Spirit
Level: 7
Range: 0
Gp Cost: 12
Description:
This spell conjures an ethereal dagger that the
caster can use. The sword will do damage like a regular long sword, random bonuses
are conveyed. You will need a dagger to cast this spell.