Spell Name: Conflagration
School: elemental:fire
Level: 8
Range: 1
Gp Cost: 12
Damage Type: Fire
Description:
This spell wells heat and flame inside the caster
who then gouts the flame at the victim, burning them horribly for a short time.
Those resistant to fire are less susistible to being engulfed in flames.
Spell Name: Flame Bolt
Sphere: conjuration
Level: 3
Range: 100
Gp Cost: 6
Damage Type: fire
Saving Throw: Special
Description:
This spell will hurl fire bolts at a single target.
The caster gets 1 arrow per level of experience, to a maximum of 20 arrows. In
addition, you will get up to 5 extra or less. Several arrows will be shot each
round, until all have been shot. Each arrow does 1-4 hp of damage, with a +1 damage
bonus per 2 levels of the caster. If the target leaves the room, then once a saving
throw is made following that, no further arrows will hit.
Spell Name: Globe of Fire
School: elemental:fire
Level: 5
Range: 0
Gp Cost: 8
Description:
Using the Element of Fire, this spell summons
a globe of crackling flames that surrounds the target, making it more difficult
for the target to be hit, and causing water-based spells to do much less damage.
The spell will not be effective if the target is under a Globe of Water spell.
Spell Name: Inferno
Level: 5
Range: 0
Gp Cost: 14
Description:
This spell envelopes a group of enemies in Elemental
fire. The damage caused is a random amount of the level of the caster *6, with
a maximum at level 15.
Spell Name: Summon Fire Elemental
School: elemental:fire
Level: 6
Range: 0
Gp Cost: 12
Description:
This spell will summon a fire elemental from the
elemental plane. The summoned being will follow and protect you until it is
either slain or it simply leaves.
Spell Name: Super Nova
School: elemental:fire
Level: 7
Range: 4
Gp Cost: 18
Damage Type: fire
Saving Throw: 1/2
Description:
This spell will gather the fury and unleash the
power of an exploding star upon your enemies. The manifesting explosion will
engulf all targets inflicting 1-10 hps of damage per level + level of the caster.
The super nova's power continues to grow as the caster matures. Naturally, one
can only use this spell outside.