Spell Name: Bonds of Stone
School: elemental:earth
Level: 5
Range: 0
Gp Cost: 10
Description:
This spell wraps the target in stone bonds which extend from the ground. St
rong and dextrous targets will have a better chance to avoid being caught by
the se bonds of stone.
Spell Name: Earthsurge
School: elemental:earth
Level: 3
Range: 3 (A line of sight is needed)
Gp Cost: 5
Damage Type: missile
Saving Throw: None
Description:
This spell creates small globes of molten earth which are hurled at a singl
e target. Each globe does 1d4 points of damage. The caster creates 1 globe for
each level of experience with a maximum of 10 globes being created.
Spell Name: Globe of Earth
School: elemental:earth
Level: 5
Range: 0
Gp Cost: 8
Description:
Using the Element of Earth, this spell summons a globe of molten earth t
hat surrounds the target, making it more difficult for the target to be hit, and
causing air-based spells to do much less damage. The spell will not be effectiv
e if the target is under a Globe of Air spell.
Spell Name: Quicksand
School: elemental:earth
Level: 4
Range: 0
Gp Cost: 15
Description:
This spell will cause the ground to become soft and anything in the immedia
te area will start to sink. People and animals and other beasts will be trapped
in the quicksand until they pull themselves free. Struggling in the quicksand ca
uses anyone to get hurt somewhat because of the strain on their bones and tendon
s. Note that even the caster is not free from the quicksand sometimes.
Spell Name: Summon Earth Elemental
School: elemental:earth
Level: 6
Range: 0
Gp Cost: 12
Description:
This spell will summon an earth elemental from the elemental plane. The sum
moned being will follow and protect you until it is either slain or it simply le
aves.