Spell Name: Become Mist
School: Elemental: Air
Level: 9
Range: 0
Gp Cost: 12
Description:
This spell summons the winds of change and convert the
caster's body into a cloud of mist. You leave all of your equipment behind and of
course, mist cannot be attacked by spell or by weapon.
Spell Name: Cloud of Smoke
School: Elemental: Air
Level: 4
Range: 0
GP Cost: 6
Description:
This spell will fill a room with a cloud of smoke.
Vision will be impaired and 1 round/level, until it is dispelled, or until the
caster dies or leaves the game. Also note the caster gets a large bonus to save,
not total immunity.
Spell Name: Globe of Air
School: Elemental: Air
Level: 5
Range: 0
GP Cost: 8
Description:
Using the Element of Air, this spell summons a
globe of solidified air that surrounds the target, making it more difficult
for the target to be hit, and causing earth-based spells to do much less damage.
The spell will not be effective if the target is under a Globe of Earth spell.
Spell Name: Sandstorm
School: Elemental: Air
Level: 7
Range: 0
GP Cost: 14
Description:
This spell envelopes a group of enemies in Elemental
air. The damage caused is a random amount of the level of the caster *10, with
a maximum at level 14.
Spell Name: Summon Air Elemental
School: Elemental: Air
Level: 6
Range: 0
GP Cost: 12
Description:
This spell will summon an air elemental from the
elemental plane. The summoned being will follow and protect you until it is
either slain or it simply leaves.